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CINEMA 4D

How to Use the Point Cache deformer in Cinema 4D

Jul 5, 2010 04:59 PM
3D modeling software interface showing a shell model in development.

This clip discusses a technique for using the point cache tag and point cache deformer in Cinema4D. It will show you how to cache your objects deformation and then use this on many more duplicate objects without increasing the overall filesize in the same way that you would if you used duplicate cached tags. Whether you're new to MAXON's popular 3D modeling application or are just looking to get better acquainted with Cinema 4D and its various features and functions, you're sure to enjoy this free video software tutorial. For more information, and to get started using this trick in your own Cinema 4D projects, watch this 3D modeler's guide.

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Use the Point Cache deformer in Cinema 4D

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