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CINEMA 4D

How to Solve phong problems when working in MAXON Cinema 4D

Jul 7, 2010 08:46 PM
3D mesh modeling interface displaying a blue textured object in a graphic design software.

This clip demonstrates a quick workaround for the phong problem on objects more complex than cubes or spheres. To wit: Bake the normals. With a normal map included in the outer texture of the object there should be no cracks visible until the pieces are falling apart. Whether you're new to Adobe's popular motion graphics and compositing software or a seasoned video professional just looking to better acquaint yourself with the program and its various features and filters, you're sure to be well served by this video tutorial. For more information, including detailed, step-by-step instructions, watch this free video guide.

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